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Game Development

HuC (Compiler)

Setup

HuC Setup
HuC Setup
Small C Info
Small C Info
Pragmas
Pragmas
HuC Header File
HuC Header File

Functions

Function Index
Function Index
Full Function List
Full Function List
Video Functions
Video Functions
Palette Functions
Palette Functions
Font Functions
Font Functions
Text Output Functions
Text Output Functions
String Functions
String Functions
Tile and Map Functions
Tile and Map Functions
Pixel Graphics Functions
Pixel Graphics Functions
Sprite Functions
Sprite Functions
Gamepad Functions
Gamepad Functions
Mouse Functions
Mouse Functions
Backup RAM Functions
Backup RAM Functions
CDROM Functions
CDROM Functions
ADPCM Functions
ADPCM Functions
Arcade Card Functions
Arcade Card Functions
Misc Functions
Misc Functions


PCEAS (Assembler)

Programming

PCEAS Setup
PCEAS Setup
PCEAS Operand Syntax
Operand Syntax
Pragmas
Pragmas
PCEAS Startup File
PCEAS Startup File
PCEAS Macros
Magic Kit Macros

HuC6280 Instruction Set

Quick Instruction Set List Full Instruction Set
adc Add With Carry (ADC) and And Accumulator with Memory (AND) asl Accumulator Shift Left (ASL) bbri Branch on Bit Reset (BBRi) bbsi Branch on Bit Set (BBSi)
bcc Branch on Carry Clear (BCC) bcs Branch on Carry Set (BCS) beq Branch on Equal (BEQ) bit Test Memory Bits against Accumulator (BIT) bmi Branch on Minus (BMI)
bne Branch on Not Equal (BNE) bpl Branch on Plus (BPL) bra Branch Always (BRA) brk Break (BRK) bsr Branch to Subroutine (BSR)
bvc Branch if Overflow Clear (BVC) bvs Branch if Overflow Set (BVS) cla Clear Accumulator (CLA) clc Clear Carry Flag (CLC) cld Clear Decimal Flag (CLD)
cli Clear Interrupt Disable Flag (CLI) clv Clear Overflow Flag (CLV) clx Clear X Register (CLX) cly Clear Y Register (CLY) cmp Compare Accumulator with Memory (CMP)
cpx Compare X Register with Memory (CPX) cpy Compare Y Register with Memory (CPY) csh Change Speed High (CSH) csl Change Speed Low (CSL) dec Decrement (DEC)
dex Decrement X (DEX) dey Decrement Y (DEY) eor Exclusive OR Accumulator with Memory (EOR) inc Increment (INC) inx Increment X (INX)
iny Increment Y (INY) jmp Jump (JMP) jsr Jump to Subroutine (JSR) lda Load Accumulator from Memory (LDA) ldx Load X Register from Memory (LDX)
ldy Load Y Register from Memory (LDY) lsr Logical Shift Memory or Accumulator Right (LSR) nop No Operation (NOP) ora Or Accumulator with Memory (ORA) pha Push Accumulator (PHA)
php Push Processor Status Register (PHP) phx Push X Register (PHX) phy Push Y Register (PHY) pla Pull Accumulator (PLA) plp Pull Processor Status Register (PLP)
plx Pull X Register (PLX) ply Pull Y Register (PLY) rmbi Reset Memory Bit i (RMBi) rol Rotate Memory or Accumulator Left (ROL) ror Rotate Memory or Accumulator Right (ROR)
rti Return from Interrupt (RTI) rts Return from Subroutine (RTS) sax Swap Accumulator and X Register (SAX) say Swap Accumulator and Y Register (SAY) sbc Subtract with Borrow from Accumulator (SBC)
sec Set Carry Flag (SEC) sed Set Decimal Mode Flag (SED) sei Set Interrupt Disable Flag (SEI) set Set T Flag (SET) smbi Set Memory Bit i (SMBi)
st0 Store HuC6270 No. 0 (ST0) st1 Store HuC6270 No. 1 (ST1) st2 Store HuC6270 No. 2 (ST2) sta Store Accumulator to Memory (STA) stx Store X Register to Memory (STX)
sty Store Y Register to Memory (STY) stz Store Zero to Memory (STZ) sxy Swap X and Y Registers (SXY) tai Transfer Alternate Increment (TAI) tami Transfer Accumulator to MPRi (TAMi)
tax Transfer Accumulator to X Register (TAX) tay Transfer Accumulator to Y Register (TAY) tdd Transfer Decrement Decrement (TDD) tia Transfer Increment Alternate (TIA) tii Transfer Increment Increment (TII)
tin Transfer Increment None (TIN) tmai Transfer MPRi to Accumulator (TMAi) trb Test and Reset Memory Bits Against Accumulator (TRB) tsb Test and Set Memory Bits Against Accumulator (TSB) tst Test and Reset Memory Bits (TST)
tsx Transfer Stack Pointer to X Register (TSX) txa Transfer X Register to Accumulator (TXA) txs Transfer X Register to Stack Pointer (TXS) tya Transfer Y Register to Accumulator (TYA)


Compendium

Hardware


PC Engine

Consoles Integrated Circuits Internal Designs External Devices Modifications

Consoles

PC-FX

Integrated Circuits Development


Emulation


Software


Notable Contributors

A special thanks to (alphabetically):

  • Bt Garner
  • Charles MacDonald
  • Chris Covell
  • David Michel
  • David Shadoff
  • Emanuel Schleussinger
  • Gravis
  • Jens Chr. Restmeier
  • John Yu
  • Luke Sandel
  • MooZ
  • NFG
  • Nimai Malle
  • Nodtveidt
  • Olivier Jolly
  • Paul Clifford
  • Ryphecha
  • Tomaitheous

And everyone that has helped keep the PC Engine alive.